Beta Marae / Beta Marae I

Star System Summary

System: Beta Marae
Level: 45
Planets: 6
Moons: 15
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Inorganic Score: 28
Organic Score: 17
Inoganic Resources: Cu, H2O, Sb, Ar, Fe, HnCn, Ni, Pu, U, V, Cl, Pb, He-3, Co, F, Pd, W, Al, Nd, IL, Ir, SiH3Cl
Organic Resources: Amino Acids, Aromatic, Biosuppressant, Cosmetic, Fiber, Hallucinogen, Lubricant, Membrane, Metabolic Agent, Nutrient, Pigment, Sealant, Sedative, Structural, Toxin

System: Beta Marae
Planet: Beta Marae I
Surface: Rock
Gravity: 1.21
Temperature: Temperate
Atmosphere: High O2
Magnetosphere: Very Strong
Water: Chemical
Environment:  Not extreme
Inorganics:  H2OWater  ArArgon  ClChlorine  CuCopper  PbLead  UUranium  
Organics: Amino Acids  Aromatic  Biosuppressant  Cosmetic  Fiber  Hallucinogen  Lubricant  Membrane  Metabolic Agent  Nutrient  Pigment  Sealant  Sedative  Structural  Toxin  
Fauna: 12
Flora: 8
Traits: 1
Biomes: Coniferous Forest, Deciduous Forest, Frozen Mountains, Mountains, Plateau, Rocky Desert, Tropical Forest, Wetlands
Survey: Complete
Notes: 

Fauna & Flora

ResourceNameTypeBiomesNotes
ToxinBog Bloom 
Can be raised at an outpost
FloraTropical Forest, Wetlands
StructuralAurora PalmFloraConiferous Forest, Mountains, Plateau, Rocky Desert
SedativeHerding Roundshell Scavenger 
Non-lethal Harvest
 
Can be raised at an outpost
FaunaTropical Forest, WetlandsTemperment: Peaceful Resists: Blast damage, Physical damage 
SealantAutumn JunglebloomFloraDeciduous Forest, Tropical Forest, Wetlands
PigmentGrabber Grazer 
Non-lethal Harvest
FaunaConiferous Forest, Deciduous ForestTemperment: Peaceful Notes: Very small and easy to overlook 
NutrientFlocking Leafstrider Filterer 
Can be raised at an outpost
FaunaTropical Forest, WetlandsTemperment: Defensive 
NutrientSchooling Bladehead ScavengerFaunaWetlandsNotes: Currently bugged. See the reddit post: https://www.reddit.com/r/Starfield/comments/16efvkt/beta_marae_i_wetlands_fauna_doesnt_exist/ 
NutrientStarburst Silkweed 
Can be raised at an outpost
FloraConiferous Forest, Deciduous Forest
Metabolic AgentFirecracker VineFloraTropical Forest, Wetlands
Metabolic AgentHerding Rockhound Scavenger 
Can be raised at an outpost
FaunaConiferous Forest, Deciduous ForestResists: Energy damage, Physical damage 
MembraneHerding Mothwing ScavengerFaunaConiferous Forest, Deciduous Forest, Mountains, Plateau, Rocky Desert, Tropical Forest, WetlandsTemperment: Peaceful 
LubricantHerding Beetlecrab Grazer 
Non-lethal Harvest
 
Can be raised at an outpost
FaunaConiferous Forest, Deciduous ForestTemperment: Peaceful Abilities: Increased armor penetration 
HallucinogenHunting Boneshell 
Non-lethal Harvest
FaunaTropical Forest, WetlandsTemperment: Wary Resists: Energy damage, physical damage Abilities: Ranged mouth attack 
FiberSpitting PokeweedFloraConiferous Forest, Deciduous Forest
FiberTitan ColeusFloraMountains, Plateau, Rocky Desert
CosmeticBurnt Pokeleaf 
Can be raised at an outpost
FloraMountains, Plateau, Rocky Desert
CosmeticCoral Heart ScavengerFaunaTropical Forest, WetlandsTemperment: Wary Notes: Small and flat. Hides in the grass. Easier to spot at night with your scanner. 
BiosuppressantSwarming Brightcage 
Non-lethal Harvest
FaunaConiferous Forest, Deciduous ForestTemperment: Wary 
AromaticHerding Vectorback Herbivore 
Non-lethal Harvest
 
Can be raised at an outpost
FaunaTropical Forest, WetlandsTemperment: Wary Abilities: Laceration damage 
Amino AcidsSwarming Eggback 
Non-lethal Harvest
FaunaTropical Forest, WetlandsTemperment: Fearless Abilities: Acidic blood (reflects melee damage, armor piercing attacks